using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace PickMeUp
{
    public class GamingState : BaseGameState
    {
        public override GameDefines.E_GameFSMState Id => GameDefines.E_GameFSMState.GamingState;

        public GamingState(GameApp owner) : base(owner)
        {
        }

        public override void OnEnterState()
        {
            base.OnEnterState();
        }

        public override void OnExitState()
        {
            base.OnExitState();
        }
    }
}